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Ingvar Angst
Amarr Omni Industrial Coalition Talocan United
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Posted - 2011.04.25 13:50:00 -
[1]
Salvaging is a skill which requires training. Wrecks aren't salvage until salvaged. There are no salvage rights... like the rules of the, first come first served. It's really that simple. A wreck is just a wreck, not salvage. You may have earned the rights to the cargo by making the kill, but you've done nothing to earn the newly created wreck.
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Ingvar Angst
Amarr Omni Industrial Coalition Talocan United
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Posted - 2011.04.25 15:54:00 -
[2]
Someone needs to create an alt named William of Ockham just to have him come in here and /facepalm this thread.
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Ingvar Angst
Amarr Omni Industrial Coalition Talocan United
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Posted - 2011.04.25 16:27:00 -
[3]
Originally by: HeIIfire11
Originally by: Tippia
Originally by: HeIIfire11 News flash!! Eve is far from perfect and this is one of those things that cause that.
So let's figure out a good way of fixing that thenà
This is what I have been trying from the start and have since then proposed a number of fixes all of which you have declined.
I am also open to any discussion having to do with this,not that it matters but it's not like I've been saying it's my way or no way.
You ever think that Eve isn't "perfect" by design? Or perhaps, in the eyes of many, this is a "perfect" system already that opens up the opportunity for a certain niche of players to utilize to generate extra isk in their own way? There are those that ninja salvage for isk, there are those that do it for a chance at PvP. Both are fully valid aspects of the game. There's no need to remove these aspects of play because you find it unsettling.
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Ingvar Angst
Amarr Omni Industrial Coalition Talocan United
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Posted - 2011.04.25 16:48:00 -
[4]
Originally by: HeIIfire11 Edited by: HeIIfire11 on 25/04/2011 16:31:05 And just what would flagging the salvager change? The mission runner would still have the choice to shoot or not. And the salvager would still have the choice to salvage a mission or a ded space complex where it wont get him aggro.
Game remains the same with new found opportunity to pvp for those salvagers who want it.
Edit: Okay the very minor mission buff would change too but there are other ways to balance that out if it's such a big deal.
Um... well hell, you got me there. I was thinking of the other ideas that would prevent anyone from being able to salvage. Flagging... I like that idea with the caveat that you only get flagged if the wreck has cargo in it (the appearance of stealing).
This does add something to the game in a good way. It allows the potential for the one that had a wreck salvaged out from under them to be the one initiating combat.
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